Muu Map editor: 0.3-D version with removebuilding support.
#1
Selle programmiga saab eemaldada default objekte ning asendada millegiga.

Allalaadimislink: http://www.mathpudding.com/topsecretsamp/editor.rar (<- Failid peab olema GTA SA kaustas Program Files alt)

JernejL Wrote:OLD THREAD:
http://forum.sa-mp.com/showthread.php?t=139409

This is a natural upgrade of the map editor i've been working on, it has several important new features:

- More optimizations
- Support for import and export of removebuilding generated code lines
- support for quick clipboard import
- support for loading & displaying COLLISION meshes (when you are puzzled why there are holes in your map - remember if you turn this on, do it before loading the map & set ambient brightness to MINIMUM. )
- Multiple object selection support (you can move things with arrow movement keys, mouse movement of multiple objects does not yet work, neither does rotation work very well.)
- Improved object dragging (does not work on multiple object selection yet)

To generate RemoveBuildingForPlayer lines, delete the original map objects you want gone (select and press delete) and click generate code. This will generate code for deleting the object, and it's low-detail LOD (if any)

Download link:
http://www.mathpudding.com/topsecretsamp/editor.rar

New collision mode:
[Image: collisionandreasV4small.jpg]

http://www.mathpudding.com/topsecretsamp/editor.rar
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#2
Mtaga saab ka eemaldada.
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#3
(01.03 2012, 15:59)Armani Wrote:  Mtaga saab ka eemaldada.

Äkki räägiksid lähemalt, et mismoodi?
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#4
Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:
• fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
added new scripting functions for removal of default GTASA map objects (including breakable ones)• introduced a new scripting event - onClientVehicleCollision
• implemented a new scripting function - takePlayerScreenShot
• fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)

• added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.

• added pixel manipulation functionality
• introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
• included a new gui skin - Lighter black - contributed by Aibo


http://forum.mtasa.com/viewtopic.php?f=31&t=39555
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#5
(01.03 2012, 16:02)Armani Wrote:  Our next major version, Multi Theft Auto: San Andreas 1.3 has been in the RC stage for over two weeks, and today we are ready to announce its stable release.

Major highlights of this release:
• fixes for various network problems which occured in 1.1 and 1.2 series (including a fix for "Map download breaking often on large transfers" issue)
added new scripting functions for removal of default GTASA map objects (including breakable ones)• introduced a new scripting event - onClientVehicleCollision
• implemented a new scripting function - takePlayerScreenShot
• fixes for various crashes and issues (including "warp glitch", inaccurate heat seekers sync, createProjectile() velocity desync between clients, custom models texture crash, "white models" when using custom models and more)

• added functionality to protect client-side scripts which pre-compiles them before being sent and stops resources from being saved on disk. This is configurable in the resource's meta.xml.

• added pixel manipulation functionality
• introduced new client-side scripting functions - setBirdsEnabled and getBirdsEnabled
• included a new gui skin - Lighter black - contributed by Aibo


http://forum.mtasa.com/viewtopic.php?f=31&t=39555

Kas on tõesti vaja lihtsalt sealt kopeerida ja pasteerida siia? See tekst ei ütle, et saab eemaldada MTA SA'ga.

http://forum.mtasa.com/viewtopic.php?f=3...54#p400106
NikDelgad|GodFather Wrote:The worl object function in the editor is for copying World Objects. Not to delete them. There isn't a patch for editor that allowes to delete GTA SA world objects, yet. You can only remove them by script. Search the wiki for more information.
http://wiki.multitheftauto.com/wiki/RemoveWorldModel

// Loe ikka läbi enne, kui hakkad midagi postitama.
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#6
Ise kasutan ka seda Map Editorit, lihtsalt supper on!!! Minu arvates ei kõlba see MTA mitte kuskile. Map Editoriga saab väga ideaalseid ja kvaliteetseid mape teha, saab ideaalselt ja lihtsalt eemaldada ja ei ole vaja midagi convertida ega midagi. Lihtsalt supper mappimis programm on!!! Aga noh see minu arvamus ja mina kasutan seda edasi.
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#7
hmm, mitte muhvigi aru ei saanud sellest, Tõmbasin, selle aga kustutada ega midagi ei saanud :S
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#8
Saab ikka... kõik töötab nagu töötama peab.
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#9
mkm, mul see ihgatahes ei tööta Sad
Mingi, teen lahti pANEN "load" mitte midagi ei tee ei tule lahti mapp, kus saan hakkata eemaldama ja lisama Sad
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#10
Sul tuleb üks fail panna GTA SA kausta. Ise sain selle Map Editori tööle aga pean veel harjuma sest ei osanud paljusid asju teha veel. Aga jah, soovitan ja ise pean veel õppima.
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