SA-MP 0.3.7 RC3 (arenduses)
[Image: logo_forum.gif]

SA-MP 0.3.7 RC

The 0.3.7 RC is a testing version for an update to SA-MP's 0.3 branch. The official release will come once the testing phase is complete.


SA-MP 0.3.7 RC3-3 Optional client update

- Fixed: The skins added for RC3 were not working as model previews.
- More fixes for camera collisions with objects attached to vehicles.
- After respawn the player might be left with CJ running anims.
- There were still dialog list width problems.

SA-MP 0.3.7 RC3-2 Optional client update

- The selected item for tablist dialogs was not being reset when a new dialog was shown.
- Fixes a dialog width calculation problem for list type dialogs which might lead to column text being truncated.

SA-MP 0.3.7 RC3 Client/Server update

- Fixes chat window 'directmode' which was broken since the font size changing was added.
- The streaming memory allocation amount uses the total system memory found by Windows, not the available memory.
- Fixes problems with the scoreboard and dialog lists where the last items could not be clicked on without scrolling.
- Fixes spacing between dialog text and dialog buttons at the bottom.
- Adds new dialog types DIALOG_STYLE_TABLIST and DIALOG_STYLE_TABLIST_HEADERS which are extensions of the LIST type dialog with support for columns.
  For example usage of the TABLIST style, please see the commands /testtablist and /testtablistheaders in the test_cmds filterscript.
  TABLISTS allow up to 4 columns, with 128 maximum characters per column and 256  maximum characters per row.

- New object IDs added by Matite:
  140 new objects
  New filterscripts added demonstrating some of the objects/building replacements.
  12 variations of the existing skins (skin ID 300-311). These are mostly modified versions of the cop skins from the game (no accessories etc). The skins are still WIP, so please don't complain if they are changed before the final 0.3.7 release.

SA-MP 0.3.7 RC2 Client/Server update

- Some people complained that the default font sizes were not the same as the ones from the previous SA-MP releases. The font sizes used as default are the same defaults from previous 0.3 versions.
- Fixes additional camera collision problems on objects (some issues still remain outside 3000 units).
- More changes to camera targeting should improve things a bit.
- Adds /ctd client command to enable client debugging of the player camera target.
- DisableRemoteVehicleCollisions() should work for boats.
- No more camera collisions with vehicles when DisableRemoteVehicleCollisions() is enabled.
- Adds EnablePlayerCameraTarget(). The camera targeting functions added in 0.3.7-RC1 will be disabled by default as it may use bandwidth on servers when it's not needed.
- Adds SetObjectNoCameraCol()/SetPlayerObjectNoCameraCol() to disable camera collisions on the selected object ID. This function only works on objects outside the normal map boundries for now.
- Adds GetPlayerPoolSize()/GetVehiclePoolSize() to obtain the highest playerid/vehicleid in use.
- The server will only come in a 1000 player variation from now on since there should be no performance difference between a 500 player server and 1000 player server. If you have existing script loops bound to MAX_PLAYERS or MAX_VEHICLES you should consider rewriting these loops to use GetPlayerPoolSize()/GetVehiclePoolSize(). Alternatively, redefine MAX_PLAYERS lower in your script or by editing the SA-MP pawn includes.

    PAWN Programming
  1. // Old code
  2. for(new x=0; x < MAX_PLAYERS; x++) {
  3.     if(IsPlayerConnected(x)) { // do stuff with a player id
  4.     }
  5. }
  7. // New code
  8. new HighestPlayerId = GetPlayerPoolSize();
  9. for(new x=0; x <= HighestPlayerId; x++) { // (note the condition change from < to <=)
  10.     if(IsPlayerConnected(x)) { // do stuff with a player id
  11.     }
  12. }

- Birds won't fly through SA-MP objects.
- Fixed problem where player was frozen if SelectObject() was used from a dialog response.
- Objects with a large draw distance now support alpha sorting.
- Fixes a problem with the server browser where one server might be able to fake a reply pretending to come from another server.

- Adds over 90 new objects created by Matite:
  The LS BeachSide building and LS apartment buildings now have underground car parks.
  New house sections with interiors for the island land objects:
[Image: ModularHouses-Edited-3.jpg][Image: ModularHouses-Edited-4.jpg]

SA-MP 0.3.7 RC1 Client/Server update

- Adds UI font size, face, weight changing.
 UI font size can be changed with the /fontsize command in the client. Valid fontsize is -3 to 5.
- Although not officially supported, the font face and weight can be changed by editing the sa-mp.cfg file:

fontface="Comic Sans MS"
Supported font weights are 0 = BOLD (default) and 1 = NORMAL.

- The SA-MP client will now dynamically select the steaming memory amount for GTA:SA based on how much RAM is available. If you have a 'streaming memory fix' mod, it should no longer be needed and you should delete it. The streaming memory stats are available under the F5 screen in SA-MP.

- Adds over 240 objects created by Matite.
- Example scripts for using some of the new objects/features, including stunt_island.pwn, modular_island.pwn, ls_beachside.pwn etc.
- Adds fishing idle animation and example script.
- SelectObject() function can select objects that have no collision.
- Scoreboard will be larger if the game resolution is bigger than 800x600.
- Adds checks for bad floats/vectors in bike lean, train speed, camera's AimZ, bullet offset.
- Adds DisableRemoteVehicleCollisions() function to disable collisions between vehicles driven by other players.
- The editor 'Test' mode time/weather is now fixed. You can change the time/weather with /set_time and /set_weather.
- Default draw distance for editor 'Test' mode objects is 599.0.
- Removed the Idle camera (camera shake).
- Adds connection cookie system to prevent spoofed connection flooding.
- Syncs the weapon ID with the shot info, meaning there is no chance of shot/weapon desync in the OnPlayerWeaponShot callback.
- Fix camera collision problem when objects attached to vehicle you are in.
- Fixes for vertex lighting/time of day updates when an object has a draw distance > 300.0.
- Fixes UV texture animation on objects with > 300.0 draw distance.
- Fixes camera collisions on objects and vehicles that are outside the normal world map.
- Adds weather cull zones for Verona mall, LS BeachSide, LS Apartment Building, LS Office Floors to the SAMP/samp.ipl file.
- Fixed a problem in RakNet which meant the NetStats_* functions could not be used if the player ID wasn't fully connected to SA-MP.
- Adds functions: GetObjectModel(), GetPlayerObjectModel().
- Adds functions: GetPlayerCameraTargetObject(playerid), GetPlayerCameraTargetVehicle(playerid), GetPlayerCameraTargetPlayer(playerid) to find the network object the player is looking at.
- Vehicle rotation syncing should be smoother.


0.3.7 RC3-3 Client
SA-MP 0.3.7 RC3 Client Installer

0.3.7 RC3 Server
SA-MP 0.3.7 RC3 Windows Server
SA-MP 0.3.7 RC3 Linux Server

0.3.7 RC2 Client
SA-MP 0.3.7 RC2 Client Installer

0.3.7 RC2 Server
SA-MP 0.3.7 RC2 Windows Server
SA-MP 0.3.7 RC2 Linux Server

0.3.7 RC1 Client
SA-MP 0.3.7 RC1 Client Installer

0.3.7 RC1 Server
SA-MP 0.3.7 RC1 Windows Server
SA-MP 0.3.7 RC1 Linux Server
Sellest uuendusest mõned pildid, mille tegi kvann.

Uued dialoogi tüübid
[Image: yWQExfR.png]

Uued välimused
[Image: xtwA1II.png]

[Image: ylFqaQk.png]

[Image: 0XlXm03.png]

[Image: yM6jlGT.png]

[Image: 4VlFS4U.png]

[Image: 6RLd5lb.png]

[Image: IAE4P0u.png]

[Image: WMccKH1.png]

[Image: GwpIXXM.png]

[Image: vXOjsUs.png]

[Image: JXmqcRn.png]

[Image: jvh4BOL.png]
mida sa higistad, siin ei käi keegi
(29.05 2015, 18:11)kvann Wrote:  mida sa higistad, siin ei käi keegi

Ole parem kuss.
Selline küsimus siis ,et millest see 0.3.7 erineb 0.3z´ist ?
[Image: bemm.png]
seal on automaatne lugemisoskuse kontroll

Forum Jump:

Users browsing this thread: 1 Guest(s)